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Unreal Tournament 2004


cT-Bot 3 - Shot 1cT-Bot 3 - Shot 2cT-Bot 4 - Shot 1cT-Bot 4 - Shot 2cT-Bot 4 - Shot 3cT-Hook 0.4 - Shot 1cT-Framework v1 - Shot 1cT-Framework v1 - Shot 2

Tactical Ops


TOST-Hook - Shot 1cT-Hook 1.0 - Shot 1cT-HookZ 1.3 - Shot 1cT-Hook PE V1 - Shot 1cT-Hook PE V1 - Shot 2IDK 1.0.3 - Shot 1IDK 1.0.4 - Shot 1

Unreal Tournament 99


IDK 1.0.5 - Shot 1

 

3 Responses to “Gallery”

  1. 1
    Sarlis Says:

    Hey how do u do “Radar Range” is that where u just but a int when u normmaly do “Code / 60″?

  2. 2
    admin Says:

    int iRadarDist = 60;
    int PosX = origPosX + Dot(D, X) / ((iRadarDist * 48) / 60);
    int PosY = origPosY + Dot(D, Y) / ((iRadarDist * 48) / 60);

    Have a look at the IDK source code for more information about the 2D Radar.

  3. 3
    ty Says:

    Thanks man. sorry for late reply :)

 

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