The cT-Framework v1.4 [Update: 16.07.2009] [101 kb] is a feature rich native hook for UT2004. It bypasses UT2004’s mostly used anticheats SafeGame101beta7b and AntiTCC 2009 r4 abundantly.
The so called screenshot sender disconnect closes your connection to the server whenever the screenshot taker mutator tries to take a screenshot of your screen. It is by default set to off, so make sure to activate it if you don’t want to get caught by the mutator. The value for the rotation speed limiter should be adjusted for your needs before you use the aimbot. Please remember that the rotation speed is different in online games, so a slow rotation speed in offline mode doesn’t mean a slow speed in multiplayer. The standard value of 100 is tested on all protections and should work fine, just in case that you don’t know what you do. Another interesting feature are they hotkeys. They can be set in the ini, a list of all supported keys can be found in the readme. Make sure to change them before you enter the game because it’s not possible to change them from ingame yet.
Please read the readme for further instruction on how to use the hook. The console commands are also listed in the readme.
The hook does only work on windows operating systems. I gurantee of couse for no viruses or spyware in this or any other my other releases.
It’s highly recommend to install the Microsoft .NET Framework 3.5 before using this hook.
Read the following article written by me to fix the prefetch detection by Antitcc 2009: cT-Framework prefetch detection fix
Click on this button to show additional information»
Changelog
Click on this button to show the changelog»
Screenshots
Features:
- Aimbot
- ShockCombo aim
- Autofire
- Triggerbot
- AimAngle
- Frendly Fire
- TriggerBot
- 3D Radar
- 2D Radar(+Distance Slid.)
- Pickup Radar
- Healthbars
- Wallhack
- SpawnProtect
- Crosshair for all Weapons
- Tabbed GUI + Console
- ScreenShotSend. Disconnect
Bypasses:
- SafeGame101beta7b
- AntiTCC 2009 r4
- UTSecure
Credits:
- HelioS: For his tut’s, Stuff and impressions.
- r00t: For his BoundingBox code.
- grief: For his version of creating a pawn list.
- PizzaPan: For his KeyBoard hook tutorial.
Version 1.2:
- added better ping correction
- added simple wallhack
- added new GUI-Style
- added close button to the GUI
- added ScreenShotSend. Disconnect
- added better looking crosshair
- added console to the GUI
- added winamp control cmds. to console
- added ini entrys for various colors
- added Winject as injector
- fixed autofire on minigun
- fixed reactivating hook bug
- fixed crash after dying with menu vis.
- fixed some other small bugs
Version 1.3:
- added antitcc 2009 r4 support
- added different GUI styles/colors
- added console command “save”
- added console command “datetime”
- added moveable 2D-Radar
- added new pingcorrection
- added 2D Radar window control
- added Winject 1.7a
- added ini entry for triggerbot
- fixed team colors
Version 1.4:
- added shock projectile aiming
- added pickup radar
- added hotkeys
- added pingcorrection for triggerbot
- added rotation speed entry to the ini (0 – 999)
- added console command: “aim:set rotationspd”
- recoded some parts
- improved aimbot
- improved pingcorrection
- removed headshot aim
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November 15th, 2008 at 2:42 am
[...] cT-Framework v1.0d [outdated, use version 1.2] is a feature rich native hook for UT2004. It bypasses UT2004’s mostly used anticheats [...]
November 15th, 2008 at 12:04 pm
hello there
Does this 1.2 new one bypasses also the x-ray?
http://www.xraygaming.com/index.php?pageid=xac-download
and btw the mini still does not work
i use 32bit win.vista
hope you can tell me and ofcourse many thanks and great job….
gonna donate soon
November 15th, 2008 at 2:28 pm
Bin mir nicht ganz sicher, wie ich dich am besten erreichen kann, daher schreibe ich einfach mal ein Kommentar.
Bin mit all meinen Domains usw. zu nem anderen Hoster umgezogen, cheaterelite.de fehlt allerdings noch und wird wohl Montag oder Dienstag folgen. Auf Grund dessen, dass die DNS-Einstellungen der Provider nicht in Echtzeit geupdated werden, kann es unter umständen bis zu 48 Stunden dauern, bis die Domain und somit auch dieser Blog wieder erreichbar sind.
Wenn du fragen hast, kannst du mich unter forum@cheaterelite.de oder MSN erreichen.
Gruß….
November 28th, 2008 at 11:02 pm
Hello,
Where do we suggest features to add?
THanks
November 29th, 2008 at 8:57 pm
The forums were brought up for suggestion, but since nobody were using it I decided to remove it from the site. Just use the comments to suggest features for the Framework.
November 30th, 2008 at 3:48 am
Here’s a few suggestions that I think would be excellent:
- Team color should be based on whether you’re on red or blue team, changing it just bugs it out, i.e., in another game, my team color is red, when it’s suppose to be blue or whatever.
- Add a console command setting called “.savesettings”
- Add a feature that Helios’ bot has, which is the warning feature. It warns you whether an enemy is shooting at you, facing you, or is away.
I’ll post more soon.
Also, are you the only one working on this?
December 1st, 2008 at 9:32 pm
Yes, I’m the only one working on this and therefore the process on this is very slow. I will see what I can do to add your suggestions to the next release.
December 5th, 2008 at 12:37 am
Hello,
That’s completely understandable. I’m not expecting any release anytime soon, but I thought I’d throw those out since your bot is the only one which is free, and it’s pretty decent.
Silent
December 20th, 2008 at 6:42 pm
have you tactical ops assault on terrror 3.5 hacks
December 24th, 2008 at 10:01 pm
Sure, my last release for TO:AOT was the IDK 1.0.5. The src for it can be found in the source code section. If you want a finished build, you can download it here:
http://cheatator.cheaterelite.de/downloads/IDK1.0.5d.rar
Don’t use it on servers with ESE as it might get detected.
January 7th, 2009 at 5:46 am
When I start up winject there are no UT2004.exe in the target browser. Why and how do I fix this?
January 7th, 2009 at 3:07 pm
Make sure that you first start UT2004 and then Winject because otherwise it won’t find UT2004.exe for the first time running. After closing Winject, it autosaves the entry, so that it’s possible to start Winject before UT2004 the second time.
January 11th, 2009 at 5:24 pm
http://www.unrealnorth.com/news.php?action=view&id=1723
January 11th, 2009 at 7:24 pm
Thanks for the information. Did you test the cT-Framework on the new AntiTCC? I guess it still works, but I will test it later.
January 14th, 2009 at 1:27 pm
Na didn’t test it was too scared hehe… But I think it still bypasses it. Still need to test.
January 24th, 2009 at 11:39 pm
Is there some sort of basic source for ut2004? I just cant figure out how to get it working, it will just crash if i want to draw something :\
January 25th, 2009 at 12:19 am
No, there isn’t one as far as I know. It’s not that hard to create a working hook for Unreal Tournament 2004 though. Have a look at AAO it’s very similar to UT2004. Headers and a working hooking tutorial can be found here:
UT2004 Header: http://www.freewebs.com/humm3rjack/
Detour hook tutorial: http://www.mpcforum.com/showthread.php?t=127580
January 25th, 2009 at 8:49 pm
so far so good, i already knew these links, but i cant get it working, if i use postrender and Canvas ut will crash, i tryed many ways but it just wont work but crash.
Any help how to just draw some text without ut crashing would be enough :\ something must be wrong all i can do is spam the log file of ut with something :\ a tip or something would be nice
Although i tryed the Assembler method which worked but all i did with it was a ingame clock cause i cant really do much more with this method. at least not what i want, its to confusing, i dont want a triggerbot or some sort of radar (which came with this assembler method, although i deleted it, no need), im more into all these tiny bugs and restrictions to exploit (you can do that in uscript yea, but any anticheat tool will kick ya)
January 26th, 2009 at 4:43 pm
I post a basic hook for UT2004 soon. It makes use of the UT2004 demo header by Temp2 which I modified to work on the retail since I’m not allowed to post the ones I use in my projects. My Framework compiles fine with them, but they are not as complete as the other one I have.
January 28th, 2009 at 8:20 pm
That would be nice
Does that mean that the Headers from Humm3erjack cant be used as they are without changes?
January 30th, 2009 at 1:04 am
They can be used as well, but there are also some things missing in them. I had no problems with setting up a simple working project with them without changing anything in the header files. It’s possible to complete the headers with the help of the UT 432 SDK though. The same is true for the Temp2 public headers.
January 31st, 2009 at 5:41 pm
So what im exactly missing? Would you care about sending me a mail about that, would be great to get at least a idea
February 2nd, 2009 at 1:40 am
The HackBase for UT2004 is almost finished. Please be patient and wait a few days until it’s ready to be released.
February 2nd, 2009 at 10:15 pm
cT-Framework 1.2 is detected by the latest AntiTCC 2009. I also tried an older version (cT-Framework 1.0c) and that is detected too.
February 4th, 2009 at 12:50 am
I think it’s just a prefetch dection, but I’m not sure as I didn’t test it yet. Try to clean your Windows/Prefetch folder and rename Winject.exe to something else like BlaBla.exe.
February 4th, 2009 at 5:23 am
Can only be Prefetch yeah, AntiTCC 2009 is still just uscript, there is no way to detect a native hack in ut2004 with uscript
February 4th, 2009 at 8:26 pm
Thanks for your help guys, cleaning the prefetch worked a treat.
February 12th, 2009 at 7:31 pm
Nice Work!
But there is some problems:
-the triggerbot doesnt work properly whit minigun
-No binds. It would be good improve aim angle (just an exemple) only using keybind..
- Add a feature like auto-shock combo is possibile? Cause it is really hard to combo with aimbot enabled (cause the crosshair will follow the player..with aimbot enabled)
?
February 17th, 2009 at 3:05 am
Hello,
I can’t get it to work? I put it in a seperate folder and do everything correct but it doesn’t inject.
March 8th, 2009 at 12:14 pm
Sorry how can i open the console?….i tryed to press the button that are says in the readme…but they dosen’t work .-.
P.S.: i don’t speak english very well xD
March 11th, 2009 at 7:30 pm
Opening the console is possible with the insert button. Sometimes it’s on the numblock combined with the “0″ key. Otherwise it’s where the following screens shows:
http://technodigits.files.wordpress.com/2007/06/aa-small.gif
March 23rd, 2009 at 3:44 pm
Does not work. I get an error: Both injection methods failed !
( RemoadLoadLibrary and DetourInjecting )
cframework.dll -> ut2004.exe
Target is protected? err: 0
Help please
March 28th, 2009 at 9:51 pm
That’s a strange error. What OS do you use? Did you try to inject the dll with another injector? Do you have installed the .NET Framework 3.0?
April 5th, 2009 at 7:02 pm
I am using windows XP x64 version. .NET Framework 3.5 is installed.
April 6th, 2009 at 4:37 pm
Do you have any antivirus or firewall installed? If so, disable both and try again.
April 6th, 2009 at 10:43 pm
Doesn’t work either.
May 8th, 2009 at 8:37 pm
[...] cT-Framework [+ Download] has been updated to version 1.3. It’s pretty much a beta release as it hasn’t been [...]
June 28th, 2009 at 1:41 am
Works great thanks. How does the aim angle work and what settings should i use?
July 16th, 2009 at 3:17 am
[...] cT-Framework [+ Download] has been updated to version 1.4. It includes the previously presented pick up radar and a shock [...]
October 14th, 2009 at 7:28 pm
Does v 1.4 passes AntiTCC 2009 r5?
December 30th, 2009 at 11:45 am
Hello. I’ve been using 1.4 for a couple days now and am able to get into every server! bypasses AntiTCC 2009 r5.
Although I did run into one bug. While playing and using the radar, boxes fall around the map and stay there, the same kind of boxes around players. It is very hard to tell which is a blank box and the opponent. Before I know it there are 10 – 15 other boxes sitting around. Would really appreciate any help, I can send you a video of this if you like, thank you.
January 18th, 2010 at 10:51 pm
I can only say: You are the man… very good joob.
I’ve been using for three week and it works fine.
I found one little bug:
if “3D Radar = false” and “Healthbars = true”, when the game start, the 3d radar remains active, while if “3D Radar = false” and “Healthbars = false” the 3D radar is disabled.
Thanks again for your job and excuse my bad english.
Francis.