The cT-Framework [+ Download] has been updated to version 1.4. It includes the previously presented pick up radar and a shock projectile aimbot. The value for the newly added rotation speed limiter should be adjusted for your needs before you use the aimbot. Please remember that the rotation speed is different in online games, so a slow rotation speed in offline mode doesn’t mean a slow speed in multiplayer. The standard value of 100 is tested on all protections and should work fine, just in case that you don’t know what you do.
Another new feature are they hotkeys. They can be set in the ini, a list of all supported keys can be found in the readme. Make sure to change them before you enter the game because it’s not possible to change them from ingame yet.
All other changes can be obtained from the changelog below or in the release entry.
Please report bugs and/or problems with this release, so that I can fix them.
Changelog
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- added shock projectile aiming
- added pickup radar
- added hotkeys
- added pingcorrection for triggerbot
- added rotation speed entry to the ini (0 – 999)
- added console command: “aim:set rotationspd”
- recoded some parts
- improved aimbot
- improved pingcorrection
- removed headshot aim
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July 17th, 2009 at 8:04 am
Great Work Guy…
You are the man
July 30th, 2009 at 7:01 pm
norton and avast antivirus detect a trojan within the wininject.exe
July 31st, 2009 at 10:53 pm
Winject was not made by me, but it’s a very common dll injector. Those detections are most likely false positves.
August 10th, 2009 at 7:49 pm
nice 1. Shame the shock bot aims at everyones combo’s tho.
August 24th, 2009 at 8:58 am
Security Mutator Release 5 atcc2009r5
is out and ct-framework 1.4 will not pass.
What has changed since release 4?
•Fake players are back. They are less resource demanding this time and do a fine job distracting radars and aimbots not falling for Anti TCC’s other distraction techniques, such as pretending players are fake.
•Removed UTAN-related messages. I’ll add these back in after UTAN is revived.
•Reverted to UT2004 ping calculation to comfort whiny players who can’t handle the truth.
•Improved clientside mod support for silent admin login.
•Excluded vehicles from pawn hiding code. This fixes a bunch of bugs, like turrets looking weird or vehicles briefly vanishing on destruction.
•Quick MD5 check now ensures the package to check is actually loaded.
•Improved log output of failed MD5 checks.
•Fixed another bug in the SET console command for unqualified class names, such as “set input key command”.
•Added some important classes to the integrity checks
August 27th, 2009 at 10:01 pm
Hi! Very interesting project! Can you give the source code, or code triggerbot’s? Please… I would be very grateful!
September 26th, 2009 at 2:09 am
Awesome aimbot! Thanks..
But it’s outdate now, you can update please?
•Fake players are back. They are less resource demanding this time and do a fine job distracting radars and aimbots not falling for Anti TCC’s other distraction techniques, such as pretending players are fake.
It’s impossible to play with this, can you fix it?
prsm/
September 27th, 2009 at 12:32 am
Sorry, I’m very busy right now. I compiled a simple workaround for the fake players which should work. Please test it and tell me if it works or not:
http://sharebase.to/files/OAXtJjg6xa.html
September 27th, 2009 at 3:46 pm
I try to install NET Framework 3.5 but I get a setup error. I’m using Windows 7 RTM. I tried both normal & reccomended settings, I still get an error.
I tried the cheat anyway. Tracked UT2004.exe, tracked the cheat .dll, entered game, attempted to launch… “Something’s wrong” >.< !
September 28th, 2009 at 10:21 pm
This hack hasn’t been tested on Windows 7. It could take some time until I’m able to test it. Try to use another injector which does work on Windows 7.
September 28th, 2009 at 10:22 pm
Yup, works perfectly.
September 29th, 2009 at 7:50 pm
I don’t understand
. Use another injector?! Uhm… meaning… ?
October 1st, 2009 at 4:55 am
Admin,
I tested and it works very well.
Nice one!
October 3rd, 2009 at 5:51 pm
/
tested in tdm/tam and it doesnt work
/
October 19th, 2009 at 4:33 am
Yeah, this isn’t working in TDM/TAM related gametypes. Mind fixing this up?
November 8th, 2009 at 11:08 pm
Does this bypass antitcc 2009 r5??????????
February 19th, 2010 at 3:14 pm
Hi man great work

Just one request colud u fix the fake player shot for the aim and trigger?
I mean , in some servers if u use radar u would see a lot of fake player around that didn’t exists in game and u can go crazy with that, and also the trigger bot shots to everything around that
Is it possible?
April 8th, 2010 at 6:57 pm
Link doesn’t work, could please post it again so i cantest it ?
THX
May 20th, 2010 at 11:14 pm
Hello,
Im fairly new to UT2004. I am finding that it is futile to play UT2004 online because of the hacks. I am fairly practiced and do fairly well against decent players who do not hack. However, when I play, most people are using hacks and it makes it pointless to play. I can even get 1 or 2 points. Im just trying to level the playing field a little bit. I found and downloaded cf Framework v1. I also downloaded .NET Framework 3.5. Im not sure what that does or what it is or even how to use it.
I get a “Setup Error” when installing .net framework 3.5. I also open and run cf framework and get an injection failed notice.
Can someone please help. Im just trying to even out the odds and get this thing to work.
Thanks.