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30

May

2009

Preview: PickupRadar

By admin. Posted in General | 8 Comments »

I’ve got some time today and finally finished the PickupRadar on which I started working on some time ago. It shows weapons, healthpacks, shieldpacks and udamagepacks. Every pickup item has a specific colour and the bouding box around them has a lower size than the one around the players. This feature will most likely be added to the cT-Framework 1.4. A standalone release is not planned yet.

PickupRadar UT2004 - 1PickupRadar UT2004 - 21

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8 Responses to “Preview: PickupRadar”

  1. 1
    drmadn Says:

    Very nice CheatatOr, this feature will come in handy, email me if you would like me to be a beta tester to test your hacks for bugs.

  2. 2
    Sae Says:

    Looking good mate, I’ll be looking forward for your new framework release.

    I use your packages for the radars exclusively.

    Been having some trouble with the aimer in the 1.3 version; it’s not very effective, but I enjoy the radar and wallhacks.

  3. 3
    yourself Says:

    hey Cheatator. I downloaded you Hackbase for Unreal Tournament 2004 v. 3369 [669 kb] today. First of all let me tell you that i’m a complete noob when it comes to hacks. I just started searching for hacks today, never done it before. I read the readme file that you had with the hack, but the instructions are too short for a noob like me. It says
    1. Copy all included files into a except for the UT2004 one..
    What does that mean? What am i supposed to do?

    Am I supposed to copy these files into the System folder inside the UT2004 folder or not?

    Whenever I run the the cFramework.exe file. It says “Monitoring for process” then i start the game, then it says “Process Found” then I enter an online server then it says “Injection Failed”. What am i doing wrong?

  4. 4
    Venom Says:

    j0 man, I don’t know how to contact you (maybe it’s because you don’t want to be contacted). I wanted to ask if you could make a cheat for Tactical ops, the new ESE anti-cheat tool is very hard to crack. It’s also only being cracked in private community’s.. I’m willing to pay you a lot..

    kind regards

  5. 5
    admin Says:

    The hackbase is for coders only. If you just want to play with a hack, use the cT-Framework 1.3 which can be found here: http://cheatator.cheaterelite.de/blog/?p=95

    Never copy any files into your UT2004 folder, put them somewhere else on your harddisk instead.

  6. 6
    admin Says:

    @Venom: Sorry, I don’t create hacks for unreal engine 1 games like Tactical Ops or Unreal Tournament 99 anymore. ESE isn’t hard to bypass though as long as you know a bit about the engine.

  7. 7
    TeamRetox Says:

    Hi CheatatOr, I was wondering if you are/were planning on making a hack for Killing Floor(retail). I’ve tried the aimbot tutorial from HelioS but it doesnt aim for the zombies(only for fellow players).

    I have been coding for the source engine(CS:S, DOD:S etc) for 3 years now, however its my first time with the unreal engine(KF uses UE2.5) so i’m having a hard time figuring out what to do next, the game is 17 euro on steam and the SDK contains the map editor and all of the .uc files you could possibly need.

    From reading through some of the aimbot code and the KF code it seems the aimbot does checks for PlayerControllers, but in a lot of code from KF it uses MonsterController.

    If you could add me on msn(tehkiller@live.nl) it would be much appreciated(and if needed I could provide you the .uc files for KF) :)

  8. 8
    TeamRetox Says:

    and LOL i just realised I posted this in the wrong place lol o__O was ment to be posted under cT-framework ^^

 

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