The cT-Framework [+ Download] has been updated to version 1.3. It’s pretty much a beta release as it hasn’t been tested online sufficiently. The aimbot needs some adjustment and works best with a mouse sensetivity of 3 or below. Do not use the launch feature of Winject 1.7, instead use the regular way described in the readme.
Please report bugs and/or problems with this release, so that I can fix them.
Changelog
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- added antitcc 2009 r4 support
- added different GUI styles/colors
- added console command “save”
- added console command “datetime”
- added moveable 2D-Radar
- added new pingcorrection
- added 2D Radar window control
- added Winject 1.7a
- added ini entry for triggerbot
- fixed team colors
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May 9th, 2009 at 8:42 pm
how to change toggle key from ‘delete’ to something else?
May 9th, 2009 at 10:20 pm
It’s not possible yet. That feature will be added to the next release.
May 10th, 2009 at 1:23 am
also, is it possible to change settings on the fly. Like turning off aimbot while keeping radar on while ingame?
May 11th, 2009 at 11:21 pm
What do you mean? You can use the GUI for switching settings.
May 12th, 2009 at 3:44 pm
Thanks for this
I’m going to try this with Killing Floor Mod 2.5 and report back if it works or not.
By the way, do you think you will make a hack for Killing Floor’s retail release? It uses Unreal Engine 2.5 so I’m not sure how similar it would be to Ut2k4.
Anyway thanks again.
May 12th, 2009 at 3:53 pm
Woops, guess I won’t be able to try this after all. I run ut with the 64bit executable (ut2004-win64.exe) because the standard ut2004 (32bit) crashes on startup. Well because of that the dll won’t inject. Oh well, thanks anyway.
May 12th, 2009 at 5:27 pm
Try to inject it into ut2004-win64.exe. I think that it won’t work, but you can give it a try.
May 13th, 2009 at 12:48 am
Yeah it gives me error 5.
Buuuuuuuuuuuuuut… I got my ut2004 (32bit) working, I just needed to put the registry keys into the Wow6432Node section aswell. This thing is pretty cool, I wish you could specify the keys used though, as I don’t have an insert key :S (Aluminum Apple Keyboard)
Also, it doesn’t track monsters in killing floor, just the other players and bots. I think the monsters use the same system as the invasion mode monsters, so if you know how to get it to target them aswell, that would be awesome
May 13th, 2009 at 1:28 pm
I tried using sharpkeys to bind my home key to instert and that doesn’t work either
May 13th, 2009 at 6:19 pm
Just wait for the next version
May 15th, 2009 at 8:34 am
Nice job man, I’d like to give u a suggestion if i can

think over it man 
it’s impossible to tack using mingun or linkgun if tre triggerbot is active also if u hold the fire button
It will be nice to add some exception in the triggerbot for those weapons in the next release
By the way nice job again
May 28th, 2009 at 10:26 pm
I am so upset now, I thought this was a source code. Damn it.
May 30th, 2009 at 10:46 am
The source codes can be found in the “Source Codes” section. Furthermore, there is no source release planned for the cT-Framework yet.
May 30th, 2009 at 4:27 pm
Well basically all I want is the source code for the menu. Is that in the source codes section?
June 20th, 2009 at 8:14 pm
Your cT-Framework hack works great on my pc…winXP Pro..which is a good thing as it seems on many DM maps, EVERYONE is cheating and without a ‘hack’ of some sort, one wouldn’t have any chance! However, that being said, it seems some of these other cheaters are using much better hacks as they can ‘kill’ me quite easily(though I’m using a hack too)….B. (oh, on a constructive note, the aimbot could be better)….again…tks!