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The cT-Framework [+ Download] has been updated to version 1.3. It’s pretty much a beta release as it hasn’t been tested online sufficiently. The aimbot needs some adjustment and works best with a mouse sensetivity of 3 or below. Do not use the launch feature of Winject 1.7, instead use the regular way described in the readme.

Please report bugs and/or problems with this release, so that I can fix them.

Changelog

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  • added antitcc 2009 r4 support
  • added different GUI styles/colors
  • added console command “save”
  • added console command “datetime”
  • added moveable 2D-Radar
  • added new pingcorrection
  • added 2D Radar window control
  • added Winject 1.7a
  • added ini entry for triggerbot
  • fixed team colors

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15 Responses to “Update: cT-Framework v1.3 – UT2004”

  1. 1
    deathbringer Says:

    how to change toggle key from ‘delete’ to something else?

  2. 2
    admin Says:

    It’s not possible yet. That feature will be added to the next release.

  3. 3
    deathbringer Says:

    also, is it possible to change settings on the fly. Like turning off aimbot while keeping radar on while ingame?

  4. 4
    admin Says:

    What do you mean? You can use the GUI for switching settings.

  5. 5
    Dragon Says:

    Thanks for this ;)
    I’m going to try this with Killing Floor Mod 2.5 and report back if it works or not.

    By the way, do you think you will make a hack for Killing Floor’s retail release? It uses Unreal Engine 2.5 so I’m not sure how similar it would be to Ut2k4.

    Anyway thanks again.

  6. 6
    Dragon Says:

    Woops, guess I won’t be able to try this after all. I run ut with the 64bit executable (ut2004-win64.exe) because the standard ut2004 (32bit) crashes on startup. Well because of that the dll won’t inject. Oh well, thanks anyway.

  7. 7
    admin Says:

    Try to inject it into ut2004-win64.exe. I think that it won’t work, but you can give it a try.

  8. 8
    Dragon Says:

    Yeah it gives me error 5.

    Buuuuuuuuuuuuuut… I got my ut2004 (32bit) working, I just needed to put the registry keys into the Wow6432Node section aswell. This thing is pretty cool, I wish you could specify the keys used though, as I don’t have an insert key :S (Aluminum Apple Keyboard)

    Also, it doesn’t track monsters in killing floor, just the other players and bots. I think the monsters use the same system as the invasion mode monsters, so if you know how to get it to target them aswell, that would be awesome :D

  9. 9
    Dragon Says:

    :(

    I tried using sharpkeys to bind my home key to instert and that doesn’t work either :(

  10. 10
    admin Says:

    Just wait for the next version ;)

  11. 11
    T]-[£_PP0w3r Says:

    Nice job man, I’d like to give u a suggestion if i can :)
    it’s impossible to tack using mingun or linkgun if tre triggerbot is active also if u hold the fire button :(
    It will be nice to add some exception in the triggerbot for those weapons in the next release :) think over it man :)
    By the way nice job again :D

  12. 12
    Nitr0 Says:

    I am so upset now, I thought this was a source code. Damn it.

  13. 13
    admin Says:

    The source codes can be found in the “Source Codes” section. Furthermore, there is no source release planned for the cT-Framework yet.

  14. 14
    Nitr0 Says:

    Well basically all I want is the source code for the menu. Is that in the source codes section?

  15. 15
    Berkley Says:

    Your cT-Framework hack works great on my pc…winXP Pro..which is a good thing as it seems on many DM maps, EVERYONE is cheating and without a ‘hack’ of some sort, one wouldn’t have any chance! However, that being said, it seems some of these other cheaters are using much better hacks as they can ‘kill’ me quite easily(though I’m using a hack too)….B. (oh, on a constructive note, the aimbot could be better)….again…tks!

 

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