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3

Apr

2009

cT-Framework: Suggestions wanted

By admin. Posted in General | 22 Comments »

I’ve got some time now and I want start working on the cT-Framework for UT2004 again. Now I want to give you the chance to post your suggestions. The following suggestions are already collected and marked as possible:

  • Team color should be based on whether you’re on red or blue team, changing it just bugs it out, i.e., in another game, my team color is red, when it’s suppose to be blue or whatever [DONE!]
  • A console command setting called “.savesettings” [DONE!]
  • Different GUI styles/colors [DONE!]
  • Better structurated config (.ini) [DONE!]
  • Possibility to change the cT-Framework keys [Delayed: next version]
  • Moveable 2D-Radar [DONE!]
  • Antitcc 2009 r4 support (Radar, Aimbot) [DONE!]
  • ShockProjectile aimbot [Delayed: bugged online]

Any other suggestion are, of course, welcomed. Please post them in the comments of this entry.

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22 Responses to “cT-Framework: Suggestions wanted”

  1. 1
    oCo Says:

    Hi, ich will deinen Eifer nicht bremsen, aber warum noch für UT2K4 coden? UT2K7 oder das browserbasierte QuakeLive haben eine grosse aktive Spielergemeinde, die sich bestimmt für ein Framework interressieren würden!

  2. 2
    admin Says:

    UT3 war schon am dem Tag tot als es erschienen ist. Es gibt fast niemanden, der dafür Cheats codet. Darüber hinaus besitze ich das Game noch nicht einmal und die Zeit, um mich da einzulesen, fehlt mir leider auch.

    Quakelive habe ich mir noch nicht angeschaut. Ich spiele im Moment sowieso nur noch selten. An dem cT-Framework für UT2004 bastel ich nur noch just 4 fun, um einen der besten Hooks für dieses Game zu erschaffen.

  3. 3
    oCo Says:

    Hast recht! UT3 war eine Totgeburt! Ich kann’s bis heute nicht leiden :) Aber wenn Du für UT2K4 jetzt sozusagen dein “Meisterstück” machen willst, dann nur zu ;)

  4. 4
    Killa Says:

    I really agree with the things people said for your suggestions, it is highly annoying with all the team colors mixed up and the .ini file doesn’t have an option to save the settings for trigger botting so its sort of annoying having to switch it on every time you start the game. the 2d radar being movable and sizable would be a nice touch but what I said first should be of top priority! thanks for all the hard work!

  5. 5
    prsm/ Says:

    Hi,
    I dont know if it’s possibile..but auto-shock combo it would be awesome!

  6. 6
    admin Says:

    I’ve got a message that the cT-Framework v1.3 doesn’t support Antitcc 2009 anymore and it’s true. The target recognition is fixed, the same applies to the aimbot. Within the next days, I’ll work on the other points on the list. A release can be expected soon.

    @prsm: A combo bot is possible, but I don’t think that one will be in the next release.

  7. 7
    admin Says:

    ShockProjectile aimbot added. Not tested online though, but I’m sure it works.

  8. 8
    Fbaracca Says:

    Great Work…
    Thanks a lot…

  9. 9
    prsm/ Says:

    Nice work!

    By the way it seems that cT-Framework stop working in some servers like Mokum-X (80.69.87.240:7777) and utzone duel

  10. 10
    Killa Says:

    Hey man, this may be difficult but in future releases you have got to add slow aim! I just used a bot with slow aim and its sweet, when I turned the aimspeed way down and auto fire to off, Nobody on dm even knew i was aimboting and I played for almost half an hour, good work so far man thanks.

  11. 11
    prsm/ Says:

    Killa,what do u mean with “slow aim”?

  12. 12
    Killa Says:

    slow aim as in like the mouse moves towards the target as apposed to snapping on, and you can usually set the speed it moves at, and also configurable hotkeys in the .ini file would be insanely awesome so that you can toggle easier and stuff

  13. 13
    prsm/ Says:

    I understand…it would be awesome, of course!
    I hope that this feature will be added.

    What is the name of your bot?

  14. 14
    Killa Says:

    It is not MY bot , but I often use bots that have this feature, the ones I tried are like .u files that you place in the system folder, and then tweak your .ini files but every one I tried is detectable by anticheats ,one I can name off the top of my head is the [Elf]Overkill bot but like I said it doesn’t bypass any anticheats so I prefer Cheatators bot much better and it would be awesome if he could add these features. I dont remember where I got it sorry man.

  15. 15
    masterofdisaster Says:

    hmm what about a triggerbot only like a light version (exe only)
    with the ability to bind the on/off buttons in a ini file.

    It is just a suggestion but ofcourse it will not add anything to the project.

    If not? i definatly need to learn more about C++ if theres anyone that can help me i would thank you.

  16. 16
    T]-[3_PP0w3r Says:

    What’s about bugged? will you release it without that function or will you fix it before releasing?
    Thx :)

  17. 17
    T]-[3_PP0w3r Says:

    any news?

  18. 18
    admin Says:

    Release this weekend without ShockProjectile aimbot…

  19. 19
    Sae Says:

    Make it possible to enable/disable aim/trigger bots through a keyboard bind somehow?

    Or make it possible to have different pre-settings for different weps?

    I never use the aimbots/triggerbots because they mess me up more than they help me.

  20. 20
    Sae Says:

    Another killer option would be to distinguish visually somehow which playerboxes are in direct view and which are not; this functionality is included somehow in the triggerbot, so it might be easy to include in the graphical display.

  21. 21
    admin Says:

    A hotkey feature will be added to the next version.

    What do you mean with: “distinguish visually somehow which playerboxes are in direct view”? Do you think of a feature that makes the aimbot aim at targets near your crosshair only, so it doesn’t turn around that much?

  22. 22
    Rocky Says:

    Any chance of adding a complete Screenshot cleaner? Like helios has with punkbuster, turning all visuals off before the screenshot is taken. and turning them back on?
    Maybe you could ask helios for some hints, im sure he will help you out.

 

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