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14

Feb

2009

Source: UT2004 HackBase v. 3369

By admin. Posted in Source Codes | 2 Comments »

I’m glad to present you the Hackbase for Unreal Tournament 2004 v. 3369 [669 kb] which makes it possible to create native hacks. It makes use of modified UT 2004 v. 3334 demo headers released by Temp2. The headers are partial though, so you would have to use the C++ headers from the public release of Unreal version 432 to complete them if needed.

The Hackbase contains a 2D Radar, 3D Radar and a wallhack example. There is also a detour hook included and some basic functions for drawing, iterating and initializing. It’s in my opinion well organized and commented, so everything should be understandable with some basic C++ knowledge.

The source project is set up for Visual C++ 2008, but it should compile in older version with minimal changes as well.

Please give credits to me and the following people  if you use this source as base: Temp2 (demo headers), [D²]Dualz (detour hook example), [D²]Keytonic (method of creating a pawn list, getting camera location without hooking), [D²]HelioS (supporting the public scene in the good old days), Daru (bounding box radar).

Read the readme.html before using for license related information and tips for extend this base with public code.

 

8

Apr

2008

Source: IDK1.0.5d (UT99)

By admin. Posted in Source Codes | 7 Comments »

The IDK1.0.5d (UT99) source code could also be found on my old website. It’s my first complete soruce code release since the beginning.

As mentioned before, it’s not that well coded, but good for starters. Everything expect the aimbot does work very well on Tactical Ops AOT, too. The project has been set up for “Microsoft Visual C++ 2003″, so if you want to build it without any changes, get the compiler yourself.

The source code is released under the GNU GPL and credits are given to HelioS, Grief, Saphex, r00t and all others I forgot to list here.

Get IDK1.0.5d (UT99) Src: Download

 
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